At the same time, he gives credit to video games, for being dazzling. This is in the way he thinks video games have a storyline. This is what makes him prefer to play video games than watch a film or read a novel. Although a novel has a storyline too, one might not be able to concentrate on it for a few more hours like they can do with video games. Blissel thinks films do not have a storyline in the same way as video games. What makes video games appealing to Blissel is the fact that the player of the game is the one in control; therefore, it can never get boring. Apart from this, Blissel thinks playing video games creates another world for a person. They can escape the real world life, and get into another world, which they create themselves while playing video games. Blissel justifies this with his depressing moments when he would get a break by playing video games. Nonetheless, this excerpt describes in detail, Blissel’s descent into the world of Fallout 3, a video game, which has themes that are a reflection of his own compulsions that are self-destructive (Blissel 353-5).In this excerpt, Blissel generally discusses the relevance and importance of video games in people’s social lives. He as well defends video games from those biased against them. However, Blissel’s stand with regard to the importance of video games in the cultural aspect is quite ambivalent. Here, he compares video games to the traditional art forms such as novels and films. Comparison shows both the negative and positive sides of video games. Nonetheless, what comes out is that video games, to a larger extent, show a greater degree of incompatibility with the traditional art forms.Blissel purpose is quite clear in this excerpt. He aims at showing the importance of video games in society. This however, ends up in a two-sided argument, as one cannot establish whether video games are good or bad for one to engage in. This is because Blissel has criticized, and at the same time defended video games, basing on his experiences playing them. Therefore, it remains for the reader to decide whether video games should be encouraged or not. Blissel engages in an argument, when he talks about video games in a critical manner, revealing both their positives and negatives. Although this excerpt does not show him taking a stand, this is a debate or an argument, which the readers themselves can complete, and make their own
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