One of the dynamic capabilities of MUVEs is to provide a better platform of teaching for the learners by using the idea of virtual worlds in the field of education. In this regard, the notion of virtual worlds is often viewed as one of the supportive instruments in developing the learning atmosphere of the learners. It supports the learners in demonstrating composite scientific concepts in a better manner, facilitating superior learning autonomy and offering improved learning experience by suitably utilizing the pioneering technological advancements. The role of virtual worlds within the learning environment of MUVEs ultimately has delivered a new dimension in relation to technologically developed learning. The other major capability of MUVEs is to provide intrinsically motivating as well as appealing learning experiences to the students or the learners by the execution of various emerging technological advancements. This particular capability of MUVEs has eventually attracted as well as gained the interest as well as the attention of the learners to reap the benefits and mitigate the issues that emerge in different complex situations. Professional development of the learners or students is generally considered to be another capability of MUVEs. The learners can develop their skills as well as competencies within the scenario of MUVEs by involving themselves in different science-based activities, productively investigating advanced mathematical ideas and interacting with pioneering digital artifacts. Another capability of MUVEs can be recognized as the preservation of student involvement, particularly in higher education learning. In this similar concern, MUVEs support the learners and ensure their greater involvement in the higher education learning by introducing sophisticated coursework as well as a learning environment (Perera, Allison, Nicoll, Sturgeon, & Miller, 2010). Advantages and Disadvantages of MUVEsOne of the major advantages of MUVEs is greater interactivity.
Dieterle, E., & Clarke, J. (n.d.). Multi-user virtual environments for teaching and learning. Retrieved from http://muve.gse.harvard.edu/rivercityproject/documents/MUVE-for-TandL-Dieterle-Clarke.pdf
Perera, I., Allison, C., Nicoll, J. R., Sturgeon, T., & Miller, A. (2010). Managed learning in 3D multi user virtual environments. International Journal of Digital Society (IJDS) 1(4), pp.256-264.
Virtual School. (n.d.). Interactive learning environment (ILE). Retrieved from http://virtualschool.edu/ile/
Vincenti, G., & Braman, J. (2011). Multi-user virtual environments for the classroom: practical approaches to teaching in virtual worlds. United States: Idea Group Inc (IGI).
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