Most studies in the discipline focus on the role of violent video games in shaping individual’s attitude towards acts of violence. It is a contradiction that violent video games addicts do not commit real violence. In fact, all the recent cases of shooting rampage have a political or social motivation Flew (Terry and Humphreys 211). Police are currently investigating the Colorado incident to unearth the motives behind the killings. However, other cases such as the Oslo shootings had a political motivation. For instance, Breivik complained that Norway was increasingly becoming a multicultural and Islamic state. The gunman claimed the authorities were to blame for the acts. These incidents disassociate violence particularly mass murder with violent video games. The paradox of video games in relation to acts of violence depicts rivalry that exists between media and producers of video games. Media and video games are complementary pastime activities and hence they have a conflict of interest. According to Shaw, the video game industry has become a soft target for the media and entertainment industry, which consider it as a rival (121). From the author’s argument, an association of video games and real violence is a tool applied by media houses to win the entertainment market. This is an expected phenomenon considering that both industries target the same audience. A Recent meta-analysis conducted on 130, 000 subjects concluded that violent video games induced short-term aggression and antisocial behavior. Although the studies have a significant value of truth, they are subject to criticism and misinterpretation. For instance, the tests did not consider the sanity or the mental health of the subjects (Davis 123). In addition, the tests did not consider exposure to other triggers such as physical aggression, emotions, or media. It is evident that primary triggers such anger contributes more to acts of violence than violent video games.
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