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Video Games Impact Essay Example

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Video Games Impact

Video Games Impact. Bavelieris explained that action game players have a better vision than those who do not play because the games enable them to see smaller type sized focus and so are able to improve on their contrast sensitivity which helps them in real life issues such as driving through a foggy area. She also found out that those who play these actions games are more focused and attentive than those who don’t. The gamers are also able to perceive new information that is coming to them and hence is able to effectively respond to this situations and can do various tasks hence are good at multitasking. She advocated parents not to discourage their kids in playing these games as they were very important in developing their real-life skills and that the parents should only moderate the time spent by the children in playing the games in order to manage the effects.

“A new study has found that video gaming can stimulate neurogenesis through the growth of new neurons and connectivity in the brain regions responsible for spatial orientation, memory formation and strategic planning, as well as, fine motor skills. Brain volume was quantified using magnetic resonance imaging (MRI). In comparison to a control group, the video gaming group showed increases of gray matter, which houses the cell bodies of nerve cells in the brain”.Another brain scientist Jay Pratt, professor of psychology at the University of Toronto, examined the differences in men and women in mentally manipulating 3-D images. The skill is known as spatial cognition which is basically a mental skill for Engineering and Mathematics. Pratt discovered that women performed poorly in these spatial cognition tests but when a woman with a little experience in playing games was couched on how to play violent games, then she became good in the tests and hence the gender difference would disappear. Lauren Sergio, a Neurosurgeon, examined the inside of the brain to determine distinctions between non-gamers and gamers. Video Games Impact.

Works Cited

Desilet, Gregory E.. Our faith in evil: melodrama and the effects of entertainment violence. Jefferson, N.C.: McFarland, 2006. Print.

Freedman, Jonathan L.. Media violence and its effect on aggression: assessing the scientific evidence. Toronto: University of Toronto Press, 2002. Print.

Mattson, Mark Paul. Neurobiology of aggression understanding and preventing violence. Totowa, N.J.: Humana Press, 2003. Print.

ßwald, Silvia. Determinants of prosocial behavior: moral prototypes, social norms and prosocial video games. Aachen: Shaker, 2008. Print.

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preview essay on Video Games Impact
  • Pages: 5 (1250 words)
  • Document Type: Essay
  • Subject: Media
  • Level: Masters
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